AI Insights · Timothy · October 2022
Top 5 2D Anime Games on Android in Australia Q3 2022
Explore the performance of the top 5 2D anime games on the Android platform in Australia during Q3 2022, including weekly downloads, revenue, and active users.
During Q3 2022, the top 5 2D anime games on the Android platform in Australia demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown based on Sensor Tower data.
Sweet Girl: Doll Dress Up ASMR from ToTee Global saw a notable fluctuation in weekly revenue, peaking at around $49 in early August. Weekly downloads showed an initial increase, reaching about 1.6K in mid-July before dipping to 533 in mid-September, only to rise again to 1.2K at the end of the quarter. Weekly active users consistently grew, starting from 5.6K at the end of June and rising to nearly 8.9K by the end of September.
YOYO Doll School life Dress up, published by YoYo Dress Up Games, did not generate any revenue during this period. However, its weekly downloads showed a stable pattern with a peak of 1.7K at the end of June, tapering off to around 1.2K by the end of September. Weekly active users also demonstrated growth, starting at 5.9K at the end of June and reaching 7.3K by the end of the quarter.
Gacha Life by Lunime experienced modest revenue, with a peak of $19 in early August. Weekly downloads remained relatively stable, fluctuating between 950 and 1.3K throughout the quarter. The game maintained a robust base of active users, starting at 15.3K at the end of June and slightly increasing to 14.8K by the end of September.
Doll Dress Up - Makeup Games from GameLord 3D did not record any revenue during Q3 2022. The game's weekly downloads showed a declining trend, starting strong at 2.6K at the end of June but dropping to 475 by the end of September. Active users mirrored this trend, starting at 2.9K and decreasing to 940 by the end of the quarter.
Lastly, Gacha Club also from Lunime, recorded zero revenue during the period. Weekly downloads were stable with a peak of 1.3K in early July and maintaining around 1.2K by the end of September. The game’s active user base remained strong, starting at 14.5K and slightly increasing to 13.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.